Guides
Guildrun Co-op Guide — Upcoming Two-Player Mode
Guildrun launches as a solo PvE roguelike autobattler on hex arenas — but Leyline confirmed two-player co-op is in development. PvP is not planned. This guide separates official facts from reasonable expectations so you can prepare mechanically before co-op ships and avoid misinformation about multiplayer features.
Last updated: July 2026
What Leyline Confirmed
Steam FAQ states clearly: no PvP, co-op in development. The July 2026 demo does not include cooperative queue or shared lobbies. Any co-op footage before official announcement should be treated as speculation unless sourced from Leyline channels.
Co-op will likely arrive as a post-demo update or full-release feature — not a day-one silent addition in routine balance patches. Watch Steam news and Discord for dedicated co-op patch notes.
How Co-op Might Work in Guildrun
Guildrun's core loop — shared shops, relic drafts, hex placement, autobattle resolution — suggests co-op will require synchronized decision-making. Partners may share gold pools, vote on relic picks, or split roster control similar to other autobattler co-op experiments.
Role pivots and Lovers pairing gain complexity with two humans: conflicting axis plans become a coordination skill. Until rules are official, practice clear communication habits in solo runs by narrating shop priorities aloud — it trains the same muscle.
What to Practice Solo Before Co-op
Master hex placement and economy timing in the how to play guide. Co-op arguments often start when one player misreads shop windows or commits to off-axis relics without discussion.
Learn pivot signals from the pivot mid-run guide so you can articulate when a run-defining relic should change team direction — a skill that translates directly to co-op negotiation.
Clear difficulty tiers together conceptually even solo. Know which modifiers punish split rosters so you can later agree on difficulty starts with a partner.
Co-op vs PvE Solo Balance Expectations
Developers often tune co-op enemy scaling separately from solo. Expect HP or modifier adjustments when co-op launches — strategies from solo difficulty eight may not translate one-to-one.
Endless leaderboards may split solo and co-op categories or disable shared rankings. Do not assume current endless records will compare across modes.
Guildrun Combat — Official Trailer
Community and Feedback
Share co-op feature requests constructively on Discord (discord.gg/ezKdXVS8C9) and Steam forums. Leyline already committed to co-op; debate quality focuses on implementation — shared drafts versus alternating shops, rollback rules, save mid-run with two players.
This wiki will add co-op-specific pages when mechanics are official. Until then, treat this guide as a roadmap bookmark and continue solo progression that carries toward full release.
Related Official Policies
Guildrun remains PvE-focused — no ranked PvP, no real-time player combat. Co-op extends PvE cooperation, not competitive ladders.
Weekly patches during demo may lay networking groundwork, but feature-complete co-op will announce explicitly. Track weekly updates for any co-op-related patch titles.
Frequently Asked Questions
Is co-op available in the demo?
No. Co-op is in development and not in the July 2026 demo build.
Will Guildrun have PvP?
No. Leyline confirmed PvP is not planned on Steam FAQ.
When will co-op release?
No date announced. Follow Steam news and Leyline Discord for the first official co-op patch announcement.
Can I play co-op cross-platform?
Unknown until Leyline publishes co-op technical details. Demo supports Windows and Mac separately.
Should I wait for co-op to buy the full game?
The solo loop is fully playable now in demo. Wishlist if you want co-op later; play demo today to learn systems.
Will co-op progress carry over like solo?
Carryover rules for co-op unlocks are not specified. Solo demo progress carryover is planned — see progress carryover page.