Items
Guildrun Items & Relics
Three hundred plus relics and one hundred plus items shape every Guildrun run. This hub centralizes loot knowledge — how pools roll, which modifier families exist, and how to evaluate pickups without memorizing every tooltip.
Last updated: July 2026
Relics & Items Basics
The Relics Guide is the primary reference for tier structure, stacking rules, and build-defining effects. Read it before Items Guide, which covers consumables, temporary buffs, and shop items that complement relic themes.
Relics often matter more than hero raw stats by mid-run. If your comp feels weak despite good placement, audit relic coherence first — mismatched themes are the most common silent loss condition.
Evaluation & Modifier Pools
Best Relics does not rank fixed winners. It groups high-impact relic families by archetype and difficulty band so you know what to prioritize when shops offer three unrelated choices.
Modifier Pool documents arena and enemy modifiers that interact with items — heal reduction, armor spikes, status spreads. Pair this with the Difficulty Tracker when higher tiers suddenly feel unfair.
- Relics Guide — tiers, stacks, and theme families
- Items Guide — consumables and shop pickups
- Best Relics — situational priority frameworks
- Modifier Pool — arena modifier reference
Loot Decision Framework
When a shop offers three relics, ask three questions: does it match my committed theme, does it improve my weakest role, and does it help against the next modifier band on my difficulty tier? If two answers are no, skip unless you are pivoting intentionally.
Items and relics stack differently — items often provide temporary spikes while relics define long-horizon scaling. Burning economy on items early can be correct if a boss wave looms; hoarding gold for relic rerolls can be correct if your theme is one pick away from coherence.
Cross-reference modifier pool entries when a loss feels random. Heal reduction modifiers punish sustain comps without invalidating them — you need one offensive item pivot, not a full reroll. Documenting these interactions is why items content links heavily to guides and tools.
Frequently Asked Questions
How many relics are in the demo?
Over three hundred relics plus one hundred plus items, with pools that vary by run and difficulty.
Can I force specific relics?
No. Shops and rewards are RNG-based. Guides teach evaluation, not guaranteed drops.
Do items replace relics?
Items complement relic themes. Strong runs align both — see the items guide for timing tips.